A Dance Of Fire And Ice 162 Fixed Jun 2026

Issues where monitors running at 144Hz or 240Hz didn't sync correctly with the game’s internal clock. What is "162 Fixed"?

Another common culprit for the 162 bug is background processing. Rhythm games are sensitive to "micro-stutters." If your computer is running heavy browser tabs, recording software, or antivirus scans in the background, it can cause the game to skip a beat. To fix this, open your Task Manager and close unnecessary applications. Giving A Dance of Fire and Ice "High Priority" in the Task Manager details tab can also ensure the CPU prioritizes your inputs above all else. a dance of fire and ice 162 fixed

: For high-level play, developers recently introduced a DSP buffer size setting . Lowering this value on platforms like Steam can improve input accuracy, though it may cause audio stuttering. Issues where monitors running at 144Hz or 240Hz

What does the of the level look like (e.g., space, forest, abstract neon)? Rhythm games are sensitive to "micro-stutters

during a level) to adjust your input offset. Proper calibration is essential for higher-difficulty patterns like the ones introduced in 1-6-2. Checkpoints: