Designing an Advanced Weed Blunt System in Roblox: A Technical Architecture Guide
: Set a NumberSequence starting at 0.2 and scaling up to 1.5 .
Organize your project in the window exactly like this: π ReplicatedStorage π BluntSystem π¬ BluntAnimation (Animation object) π SizzleSound (Sound object) π CoughSound (Sound object) π‘ BluntRemote (RemoteEvent) π StarterPack π‘οΈ AdvancedBlunt (Tool) π§± Handle (Part - Main body) β¨ TipAttachment (Attachment at the very end of the blunt) π¨ SmokeParticles (ParticleEmitter) π₯ GlowParticles (ParticleEmitter) π BluntLocalScript (LocalScript) π ServerScriptService π BluntServerScript (Script) π’ 2. Setting Up the Assets & Visual Effects
Tip (An invisible Attachment point at the glowing end for particles) SmokeParticles (ParticleEmitter) LocalScript (Handles user input and local animations)
Blunts on the ground (dropped items) should have a Debris:AddItem(droppedBlunt, 120) so they auto-delete after 2 minutes to prevent lag.