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Unified particle physics for Unity

Obi is the first dual CPU/GPU realtime particle physics engine for Unity:

  • Unified framework for character and interactive cloth, fluids, ropes, softbodies...
  • Advanced editor tools
  • Extremely performant, multithreaded solver
  • Two-way interaction with rigidbodies, supports all 3D collider types and most 2D ones.
  • From low budget, simple effects to extremely complex behavior
  • Latest research papers applied, based on cutting-edge technology
  • Easily extensible and modular architecture
  • Fast support and regular updates



Cloth

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Rope

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Fluid

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Softbody

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For employees and stakeholders at Hexaware Technologies, is the central digital hub designed to streamline workflows, enhance communication, and provide easy access to critical company resources . Understanding the stationh.hexaware.com content index index default structure is crucial for navigating the various modules, such as BrainBox , StationH Administration , and specialized Training Feedback systems.

: Utilize the search bar, usually found at the top right corner of the website, to look for specific topics or articles. You can type in keywords related to what you're looking for.

If you are a Hexaware employee trying to access a specific resource on StationH, let me know:

to ensure secure Single Sign-On (SSO). Within this ecosystem, employees access:

Obi Rope

Obi Rope will allow you to create realistic ropes and chains fast, with absolute control over their look.

  • Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.
  • Change rope length at runtime, Tearable/cuttable rope, Closed loops.
  • Modular solver: don't waste performance, only use the constraints your rope needs.
  • Bending constraints and per particle pin constraints.
  • In-editor simulation preview.
  • Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing...
  • You can save your ropes mid-simulation and instantiate them already warm-started.
  • Supports all standard Unity colliders.
  • Automatic camera culling: non-visible ropes do not update their simulation.

More info!

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Obi Fluid

Obi Fluid is a fully-fledged 2D and 3D realtime fluid simulator for Unity.

  • All physical properties or the fluid are adjustable: surface tension, stickiness, vorticity...
  • Fluids can adhere to surfaces, form drops, split and merge...
  • Advect passive particles trough the fluid: bubbles, foam, dust...
  • Custom emitter shapes.
  • Two-way rigid body interaction.
  • Modular solver: don't waste performance, all parameters are exposed.
  • Supports high density ratios in multiphase simulations.
  • You can save your fluids mid-simulation and instantiate them already warm-started.
  • Supports many types of colliders
  • Automatic camera culling: non-visible fluids do not update their simulation.

More info!

stationh.hexaware.com content index index default


For employees and stakeholders at Hexaware Technologies, is the central digital hub designed to streamline workflows, enhance communication, and provide easy access to critical company resources . Understanding the stationh.hexaware.com content index index default structure is crucial for navigating the various modules, such as BrainBox , StationH Administration , and specialized Training Feedback systems.

: Utilize the search bar, usually found at the top right corner of the website, to look for specific topics or articles. You can type in keywords related to what you're looking for.

If you are a Hexaware employee trying to access a specific resource on StationH, let me know:

to ensure secure Single Sign-On (SSO). Within this ecosystem, employees access:

Obi News in our Blog

All our assets