The first pillar, the , rejects the notion of perfect, omniscient data. Traditional AI often operates on a global state of information, leading to god-like but brittle decision-making. CF-30’s sensorium, by contrast, is defined by fidelity, noise, and blind spots . A creature does not see all; it sees what its evolved or designed sensory organs allow. This layer processes raw environmental data into a subjective "umwelt"—the world as the creature perceives it, not as it objectively is. For example, a predator in a CF-30 system might have excellent motion detection but poor color differentiation. This limitation is not a bug but a feature; it forces the creature to prioritize movement over hue, creating behavior that is focused and ecologically valid. The sensorium is the creature’s truth, flawed yet functional.
The true strength of Creature Framework 30 lies in the feedback loops between these layers. The sensorium informs the drive system (hunger sees food), the drive system selects and modulates a movement (cautious approach), the movement creates new sensory input (the food moves), and the cycle repeats. This closed-loop architecture is what generates presence—the illusion of a mind behind the eyes. A CF-30 creature does not execute a program; it lives a continuous cycle of perception, motivation, and action. Its mistakes (reaching for an object that is further away than it seemed) are as revealing as its successes. Its hesitations (pausing between two equally compelling food sources) are moments of apparent thought. creature framework 30
Ready to start building? The easiest way to begin is by installing the current version using the Haskell package manager, Cabal. For the most reliable and tested experience, you should install version . You can find the complete source package on the official Haskell package repository at Hackage, which includes all the necessary libraries and modules to start developing your own ALife experiments. The first pillar, the , rejects the notion
void Start()
The 3.x series introduced several refinements for better stability: A creature does not see all; it sees
: It allows modders to add complex interactions for non-humanoid actors—like animals or monsters—which the base game engine doesn't natively handle well for complex social or combat behaviors. Compatibility with Modern Engines : It is often used alongside modern tools like