Tempest Rising V1.7.3 -
While some players on the Steam forums have expressed a desire for more content and expressed worry about the future of the Veti faction, the developers' official response in the v1.7.3 patch notes provided reassurance:
The for Tempest Rising focuses heavily on community feedback, polishing the core gameplay loop, and addressing technical bottlenecks. Following major content drops, this update acts as a "balance and stability" pass, ensuring that multiplayer is fair and single-player campaigns run smoothly. Key Themes of v1.7.3: Balancing: Re-evaluating unit power dynamics. Stability: Reducing crashes and improving performance. Quality of Life (QoL): Refinements to UI and controls. 2. Comprehensive Patch Notes Breakdown Tempest Rising v1.7.3
is the definitive optimization patch for Slipgate Ironworks’ critically acclaimed 90s-style real-time strategy (RTS) game, delivering vital balance adjustments, system stability fixes, and strategic refinements. Released following the major v1.7.0 Quality of Life Update , this incremental hotfix addresses core gameplay mechanics, unit balance, and competitive stability. It ensures that the brutal, 1997 alternate-history war between the Global Defense Force (GDF) and the Tempest Dynasty remains fierce, fair, and technically flawless. While some players on the Steam forums have
A common retail or "repack" version that includes all initial DLC and the digital soundtrack. Stability: Reducing crashes and improving performance
In the old days, v1.6 or v1.7.0, Jax would have panicked. Heavy Walkers were bullet sponges. You had to throw bodies at them just to scratch the paint. But this was v1.7.3.
: Fine-tuned Glicko-2 calculations cap maximum point variations.
is more than just a patch—it's a major step forward for the game, polishing its classic RTS foundation with modern features and competitive integrity. Whether you are a single-player commander looking for a more relaxed pace with "Active Pause" or a competitive 3v3 general, there has never been a better time to jump in.