Yuzu Shader Cache Work !new!

Vulkan handles shader compilation much faster than OpenGL. Yuzu utilizes a feature called exclusively for Vulkan.

If you have ever booted up a graphically intensive game on an emulator, you are likely familiar with the phenomenon: the game starts, you take a few steps, and suddenly the action freezes for a split second. The audio stutters, the frame rate plummets, and then everything smooths out.

As emulation technology advances, the landscape of shader compilation is evolving. Newer versions of some emulators are leveraging Vulkan 1.2 and sophisticated asynchronous shader compilation in ways that may, on modern GPUs, make traditional shader caches less critical.

To help find the right setup for your specific hardware, let me know: What and CPU are you using? Which specific game are you trying to optimize?