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Sly Cooper - Thieves In Time -pcsa00068- -ntsc- Jun 2026

The defining feature of this title is the ability to travel to different historical eras and interact directly with Sly's legendary ancestors. Each ancestor is fully playable and features distinct gameplay mechanics:

Bentley’s voice echoed in memory: identify the ancestor; stop them from rewriting history. Sly scanned the street. Figures moved with eras layered over one another — a cowboy’s hat shadowed samurai armor; a Roman soldier’s sandals left prints beside a Victorian boot. The rogue ancestor wasn’t bound by a single past.

The PS Vita version of Thieves in Time is not just a port; it's a tailored experience that makes excellent use of the handheld's unique capabilities: Sly Cooper - Thieves in Time -PCSA00068- -NTSC-

Sly defeats Le Paradox, sending him falling into a time portal that scatters him across history. The pages are restored. The Cooper legacy is safe. But the time machine is critically damaged. As Bentley and Murray watch in horror, Sly—seeing a temporal shockwave about to destroy the airship—shoves Carmelita into an escape pod and uses the last of the time machine’s power to send her to safety.

Visually, Thieves in Time is a showcase for the PS Vita’s vibrant OLED (PCH-1000) and LCD (PCH-2000) screens. Sanzaru Games used a cel-shaded art style that scales beautifully down to the Vita's native 960×544 resolution. The defining feature of this title is the

For fans of the Cooper Gang, the title ID represents more than just a file on a Vita cartridge or a digital download. It represents the return of a franchise that had been dormant for years, a love letter to classic platforming, and one of the most agonizing cliffhangers in gaming history.

Sly Cooper: Thieves in Time, developed by Sanzaru Games and released in 2013, stands as a fascinating case study in franchise revival. As the fourth installment in a series originally defined by Sucker Punch Productions, the game faced the monumental task of honoring a beloved trilogy while introducing the stealth-platformer genre to a new generation on the PlayStation 3 and PlayStation Vita. While it successfully modernized the series' visuals and expanded its scope, it remains a point of contention for long-time fans due to its narrative choices and shift in character dynamics. Figures moved with eras layered over one another

While Sly remains the central character utilized for platforming, navigation, and pickpocketing, shines by giving players control of the entire gang and Sly’s ancestors. Each character brings highly specialized abilities to the table, requiring players to adapt their strategies during complex missions:

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The defining feature of this title is the ability to travel to different historical eras and interact directly with Sly's legendary ancestors. Each ancestor is fully playable and features distinct gameplay mechanics:

Bentley’s voice echoed in memory: identify the ancestor; stop them from rewriting history. Sly scanned the street. Figures moved with eras layered over one another — a cowboy’s hat shadowed samurai armor; a Roman soldier’s sandals left prints beside a Victorian boot. The rogue ancestor wasn’t bound by a single past.

The PS Vita version of Thieves in Time is not just a port; it's a tailored experience that makes excellent use of the handheld's unique capabilities:

Sly defeats Le Paradox, sending him falling into a time portal that scatters him across history. The pages are restored. The Cooper legacy is safe. But the time machine is critically damaged. As Bentley and Murray watch in horror, Sly—seeing a temporal shockwave about to destroy the airship—shoves Carmelita into an escape pod and uses the last of the time machine’s power to send her to safety.

Visually, Thieves in Time is a showcase for the PS Vita’s vibrant OLED (PCH-1000) and LCD (PCH-2000) screens. Sanzaru Games used a cel-shaded art style that scales beautifully down to the Vita's native 960×544 resolution.

For fans of the Cooper Gang, the title ID represents more than just a file on a Vita cartridge or a digital download. It represents the return of a franchise that had been dormant for years, a love letter to classic platforming, and one of the most agonizing cliffhangers in gaming history.

Sly Cooper: Thieves in Time, developed by Sanzaru Games and released in 2013, stands as a fascinating case study in franchise revival. As the fourth installment in a series originally defined by Sucker Punch Productions, the game faced the monumental task of honoring a beloved trilogy while introducing the stealth-platformer genre to a new generation on the PlayStation 3 and PlayStation Vita. While it successfully modernized the series' visuals and expanded its scope, it remains a point of contention for long-time fans due to its narrative choices and shift in character dynamics.

While Sly remains the central character utilized for platforming, navigation, and pickpocketing, shines by giving players control of the entire gang and Sly’s ancestors. Each character brings highly specialized abilities to the table, requiring players to adapt their strategies during complex missions: