Zelda Botw 160 Update Top !exclusive! -
The native game logic is locked to 30fps. When you double that to 60fps, physics glitches occur (ragdolls flying, arrows curving wrong). At , the game engine usually breaks.
Version 1.6.0 is the gold standard for PC emulation. The "top" setting for this version is enabling with Async Shader Compilation . zelda botw 160 update top
When Link fast travels or enters a Shrine, the 1.6.0 code tells the Nintendo Switch to temporarily raise its CPU clock speed from the standard 1.02 GHz up to 1.78 GHz . The native game logic is locked to 30fps
Ethan paused. This wasn't Nintendo's writing style. He pushed Link forward toward the Ruins. Usually, this area was populated by Bokoblins or perhaps a wandering Stalhorse at night. Version 1
Before the 1.6.0 update, the Nintendo Switch CPU typically clocked at 1.02 GHz to conserve battery and manage heat. With the 1.6.0 update, Nintendo allowed the console's CPU to temporarily overclock to strictly during loading sequences. The results were staggering: Fast Travel: Cut down by roughly 5 to 10 seconds per warp. Shrine Entry/Exit: Loading times were nearly halved.
Players could look around Hyrule simply by moving their heads, making archery and scouting camps highly immersive.
So rest easy, Link. The 1.6.0 update won’t steal your memories — it just polishes the looking glass through which you view them.