Framerate pacing issues—where the game would technically hit 60 FPS but feel jittery due to uneven frame delivery—were smoothed out. Texture pop-in when sprinting through large loading thresholds like the bridge in Anor Londo was drastically minimized. PC (Steam)
The patch resolved an issue where certain weapon recovery animations could be cancelled unnaturally, which previously allowed for unintended, ultra-fast consecutive attacks in PvP networks. dark souls remastered 1.04