The premise of Beltmatic is deceptively simple. You are given an infinite procedurally generated map. Scattered across this landscape are mines, but they don't yield coal or copper. They yield integers.
This is a player-built "feature" (a complex factory setup) that can automatically produce any target number requested by the hub. A "New Feature" Suggestion: beltmatic
The loop of Beltmatic is deceptively simple but grows into complex logistical puzzles. The premise of Beltmatic is deceptively simple
You might be looking for ideas or community requests for new additions to the game, such as blueprints logic sensors flipping/mirroring buildings. Using Game Mechanics: beltmatic