The algorithms detailed in the ShaderX6 collection were written across high-level shading languages, primarily Direct3D HLSL and OpenGL GLSL. They allowed developers to push past static geometry, introducing runtime procedural generation directly on the hardware. Deep Dive Into Core ShaderX6 Sections 1. Geometry Manipulation
As screen resolutions grew, processing pixels in screen space became highly efficient. ShaderX6 features foundational work on effects that are still standard practice today. shaderx6 pdf