: Tracks dialogue paths with non-player characters (NPCs).
, the most elusive iteration of a world where every path was a puzzle and every exit was an illusion. The Architect’s Vision
The core loop involves navigating the "Bound Town" map. Players explore buildings, alleyways, and interiors. Interaction with the environment is key—opening drawers, finding keys, and triggering events.
source files, hoping to unlock the secrets of a town that was designed to be a perfect, beautiful prison.