top of page

Multiversus Frame Data _best_ -

Invincibility frames are removed when canceling a dodge into an attack, unless the dodge successfully evades an attack first. This makes dodge-cancel aggression risky — you trade safety for offense.

If you use the same attack repeatedly in MultiVersus , it enters a state called . Attack decay lowers the move's damage and knockback, but it can also alter hitstun. Relying on a single move changes its effective frame advantage, often making it much easier for opponents to escape or punish. 3. Hitstun and Combo Windows Multiversus Frame Data

Advanced characters can cancel the recovery frames of specific moves by jumping or dodging the moment the active frames hit. This alters the frame advantage dynamically, allowing for creative, fluid combo extensions that wouldn't be possible by just waiting out the animation. Archetype Frame Overviews Invincibility frames are removed when canceling a dodge

bottom of page