If you have an ASIO-based external audio interface, you have direct control over your buffer size. This is one of the most powerful tools for advanced users. Lower buffer sizes give lower latency but can cause crackles if your system can't keep up; higher buffer sizes are safer but introduce more lag. Increasing the buffer size makes the audio data "waiting room" larger, which can solve underrun issues.
If adjusting the sample rate alone doesn't solve the problem, the next step is to look at a more advanced audio setting: the . Think of this as the size of the "waiting room" for audio data. If the room is too small (a low buffer size), the audio can get clogged and crackle, but if it's too large (a high buffer size), you might notice a delay in sound. noita audio crackling
He opened his task manager. He saw that his processor was hitting 100% usage on certain cores, not just from the game, but from background processes. He knew he had to change how the game interacted with his hardware. If you have an ASIO-based external audio interface,
: High-fidelity interfaces prioritize low-latency processing via narrow buffer sizes. When Noita undergoes heavy computational load—such as when a player triggers chaotic spell-wrapping wands or floods a biome with massive liquid reactions—the engine fails to feed the audio buffer quickly enough, resulting in an underrun (static/popping). Increasing the buffer size makes the audio data
Expand Sound, video and game controllers .