-- Path: Players.LocalPlayer.PlayerGui.MenuGui.LocalScript local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local localPlayer = Players.LocalPlayer local mainFrame = script.Parent:WaitForChild("MainFrame") local actionButton = mainFrame:WaitForChild("ActionButton") -- Secure reference to network events local networkRemote = ReplicatedStorage:WaitForChild("NetworkEvents"):WaitForChild("ExecuteAction") local TWEEN_INFO = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) -- Smooth UI Animation Function local function toggleMenu(visible) local targetPosition = visible and UDim2.new(0.5, 0, 0.5, 0) or UDim2.new(0.5, 0, -0.5, 0) local tween = TweenService:Create(mainFrame, TWEEN_INFO, Position = targetPosition) tween:Play() end -- Debounce to prevent spamming network requests local isProcessing = false actionButton.Activated:Connect(function() if isProcessing then return end isProcessing = true -- Visual feedback for the click actionButton.ImageColor3 = Color3.fromRGB(200, 200, 200) -- Fire to server securely networkRemote:FireServer("TriggerSkill", SkillId = "Fireball") task.wait(0.5) actionButton.ImageColor3 = Color3.fromRGB(255, 255, 255) isProcessing = false end) Use code with caution. 3. Designing the Secure Server Handler
For the uninitiated, "FE" stands for FilterEnabled, the security system that verifies everything a player does against the server. If you try to make your character fly on the server side without permission, the server laughs and snaps you back to the ground. But a GUI—a Graphical User Interface—that bypasses these checks? That was power. roblox fe gui script better
Before we build the "better" version, let's look at the broken standard. I see this code daily: -- Path: Players