Game Configuration.json Cricket League File -
The hardest part of coding Cricket League is making the AI captain smart. This config allows you to adjust the "Bowl Plan."
| | Typical Path | Notes | |--------------|------------------|-----------| | Android (APK) | /assets/bin/Data/Managed/ (inside .apk) | Encrypted/compiled in production builds | | Android (Modding) | /data/data/com.miniclip.cricketleague/files/ | Requires root access | | iOS | Inside .ipa package → Payload/ | Usually encrypted | | Unity Development | Assets/Resources/GameConfig.json | Read via Resources.Load<TextAsset>() | | Unity StreamingAssets | Assets/StreamingAssets/GameConfiguration.json | Editable after build | | Server-Side | /config/YEAR-config.json | For seasonal/annual updates | Game Configuration.json Cricket League File
Data in these files is often nested. For example, a "summary" object might contain high-level results, while a "batting" array tracks individual performance: "matchinfo" "M Chinnaswamy Stadium" Use code with caution. Copied to clipboard Editing and Troubleshooting The hardest part of coding Cricket League is
Sets the percentage chance that an AI bowler will bowl a yorker, bouncer, or slower ball. 4. Economy and Progression Settings Copied to clipboard Editing and Troubleshooting Sets the
Before we dissect the syntax, let’s understand the container. GameConfiguration.json is a JavaScript Object Notation file located in the root directory of Cricket League (typically under CricketLeague_Data/StreamingAssets/Config/ on PC or within the /.apk/assets/bin/Data/ folder on Android).

