is the headline feature. It tiles a 3D geometry across a surface without instancing or memory duplication. Perfect for:
: Glass and water reflections are calculated using a rebuilt-from-scratch photon mapping model tailored for high-speed GPU processing.
This feature allows for the creation of intricate, detailed patterns (like chain-link fences or fabrics) on geometry without adding heavy polygons. Version 7.00.01 enhances memory efficiency when using Enmesh [1].
: Instead of a strict rectangular box, users can draw custom freehand shapes to isolate specific regions of a viewport for targeted re-rendering.