BioShock Infinite utilizes a heavily modified Unreal Engine 3. To compensate for slow optical drive seek times, the developers duplicated frequently used assets across the disc map. When run from a hard drive, this duplication causes unnecessary storage bloat.
Folder-based formats (extracted) are often better for JTAG/RGH consoles because they allow for easier modding and DLC management. Transfer to the Xbox 360
My upload speed spiked, and in return, my download speed skyrocketed. It was a digital handshake, a community of data hoarders sharing pieces of Columbia. I watched as the bar filled: 10%... 45%... 88%. In under twenty minutes—a record for my connection—the file was complete.